1999 Activity Ideas

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Psychiatrist

Submitted by: Molly Bliese on Tuesday, 17-Dec-02 22:41:16 EST
Skills required: Mental
Difficulty: Average
Location: Indoor
Timeframe: Unimportant
Work as: Entire Group
Equipment Needs: Light
Basics of the activity
One person is the psychiatrist. They go outside of the room while everyone else thinks of a problem that they all have to act out. For example, every 7 seconds you blink really slow, the psychiatrist would come in and ask you yes or no questions that you have to answer, (one at a time) and see how long that it takes for the psychiatrist to figure out the group's problem: everyone needs to act the same problem!
Then you can switch the psychiatrist and change your problem, it's a really fun game!
Potential Variations

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Submitted by: on Saturday, 30-Nov-02 00:09:22 EST
Skills required:
Difficulty: Easy
Location:
Timeframe:
Trivia Twister

Submitted by: Steve D. on Friday, 22-Feb-02 21:57:09 EST
Skills required: Physical,Mental,Social
Difficulty: Moderate
Location: Unimportant
Timeframe: Unimportant
Work as: Individuals
Equipment Needs: Moderate
Basics of the activity
We make dots with different trivia answers and colors, then play twister using them. So you'd call out stuff like "Right foot green founder of the Order of the Arrow".
Potential Variations
Could do it with other parts as the trivia. "Right foot fourth color in the visible spectrum" mighe be fun too. Maybe mix it up - there's 3 green dots and 3 Urner dots, right foot green or founder.

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Submitted by: on Thursday, 20-Dec-01 15:32:14 EST
Skills required: Physical,Mental
Difficulty: Demanding
Location: Indoor/Outdoor
Timeframe: Unimportant
Work as: Individuals
Equipment Needs: Light
Basics of the activity
winter combat survival with resistance to interriogation
-all homemade clothing
-improved (homemade) compass
-homemade rucksack
-your own boots
one week of living on your own, making your own shelter, killing your own food, one river crossing (water must be above 40 degrees) naked without getting your cloths in your ruck wet, then pair them up, put them on a land nav course with a sketch map to link up point using improved compass (movements must be from 12-20 miles each night), link up at first light each morning, continue land nav for 5 days, then round them up for 3 days of good interriogation
Potential Variations

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Snow Croquet

Submitted by: EDward Smith on Wednesday, 06-Dec-00 02:16:58 EST
Skills required: Physical,Social
Difficulty: Easy
Location: Outdoor
Timeframe: Unimportant
Work as: Entire Group
Equipment Needs: Moderate
Basics of the activity
Set up a course of pvc wickets in a circle, stonehenge-style. Each person has a 5-foot diameter rubber ball (different colors?, which they must bump through the wickets with their bodies. Take turns teeing off into the center, then try to weave your and your ball's way around the circle, with croquet rules for hitting other people's balls, and try to go all the way around the circle.
Potential Variations
Set up traditional course and play.

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Robotic Challenge

Submitted by: Steve D. on Thursday, 02-Nov-00 20:59:46 EST
Context: Runaway Day 2000
Skills required: Mental
Difficulty: Demanding
Location: Unimportant
Timeframe: Unimportant
Work as: Teams
Equipment Needs: Substantial
Basics of the activity
Either through the use of construction kits or by putting together genius night style bags of components each team must build a robot which is capable of achieving some goal. This could be combat oriented or it could be something less martial like line following, rope climbing, an obstacle course or a maze to navigate.
We could use control circuitry from RC cars - I have two reasonably decent ones that could be scavenged for the cause.
Potential Variations
Think I got enough variations above <g>

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Cat and mouse

Submitted by: Steve Clark on Tuesday, 07-Nov-00 16:22:28 EST
Context: Clue Day 2000
Skills required: Physical
Difficulty: Easy
Location: Outdoor
Timeframe: Day
Work as: Teams
Equipment Needs: Light
Basics of the activity
Tag your it
Potential Variations

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cops and murderers

Submitted by: Steve Clark on Tuesday, 07-Nov-00 16:16:44 EST
Context: Clue Day 2000
Skills required: Mental,Social
Difficulty: Easy
Location: Unimportant
Timeframe: Unimportant
Work as: Teams
Equipment Needs: None
Basics of the activity
We play cops and murderers....we sit around in a big group with a moderator. first, everyone draws titles out of a hat. There are three cops and three murderers. The object for the cops is to kill the murderers. The object for the citizens is to not be killed. The object for the murderers is to kill the cops. Once the names are drawn, night sets, then everyone closes their eyes, and then the murderers wake up and see each other and pick someone to kill. Then the cops wake up and pick someone to see if they are a murderer. Then day starts and the person killed is announced. The citizens cops and murderers discuss whp they think is a murderer (so the cops try and sway ppl to murder the murderer and the murderer will try and get the public to kill a cop.)
Potential Variations

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Pool

Submitted by: Steve Clark on Tuesday, 07-Nov-00 16:15:43 EST
Context: Clue Day 2000
Skills required: Physical
Difficulty: Easy
Location: Indoor
Timeframe: Unimportant
Work as: Individuals
Equipment Needs: Substantial
Basics of the activity
We play pool caz they have pool int he movie
Potential Variations

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Telephone

Submitted by: Steve Clark on Tuesday, 07-Nov-00 16:14:22 EST
Context: Clue Day 2000
Skills required: Mental,Social
Difficulty: Easy
Location: Indoor
Timeframe: Day
Work as: Teams
Equipment Needs: Light
Basics of the activity
We play telphone........with the clues being the message
Potential Variations

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Gong Show

Submitted by: Steve Clark on Tuesday, 07-Nov-00 16:12:22 EST
Context: Clue Day 2000
Skills required: Social
Difficulty: Demanding
Location: Indoor
Timeframe: Unimportant
Work as: Entire Group
Equipment Needs: Moderate
Basics of the activity
we have a real gong show. not that hard.
Potential Variations

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Campwide Scavenger Hunt

Submitted by: Steve Clark on Tuesday, 07-Nov-00 16:08:21 EST
Context: Clue Day 2000
Skills required: Physical,Mental,Social
Difficulty: Moderate
Location: Indoor/Outdoor
Timeframe: Day
Work as: Teams
Equipment Needs: Moderate
Basics of the activity
Everyone goes out looking for clues, throughout the camp and cabins and such. and bring the clues back for the whole group.
Potential Variations
A real scavenger hunt.
-Given a list to find the items on it.

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Submitted by: Steve C on Tuesday, 07-Nov-00 16:04:34 EST
Context: Clue Day 2000
Skills required:
Difficulty: Easy
Location:
Timeframe:

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Live Action Clue

Submitted by: Steve D. on Thursday, 02-Nov-00 19:55:20 EST
Context: Clue Day 2000
Skills required: Physical,Mental,Social
Difficulty: Moderate
Location: Indoor/Outdoor
Timeframe: Unimportant
Work as: Teams
Equipment Needs: Light
Basics of the activity
We create a card for each of the attendees at camp, a few choice weapons (rand stew stirrer, donohue pot, safety platter, etc) and some locations. We "kill" someone who leaves that day (someone will almost certainly leave on any day) and then play the game. Rules would be that you can only make one guess at each meal and it starts at your table. If they can disprove it, they must; if no one at your table can disprove it then it goes to the next table. (always clockwise?). Just like the real game, only the guesser sees the card that proves who did or didn't do it. Between rounds, players can confer and consult, but should not show cards.
Potential Variations
We might have to modify the frequency of guesses based on the number of attendees. Perhaps at the conclusion of any activity participants get to make one guess each. The obvious advantage would go to those who attended all meals and activities.

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Draw!

Submitted by: Lou on Monday, 13-Nov-00 12:20:08 EST
Context: Tombstone Day 2000
Skills required: Physical,Social
Difficulty: Easy
Location: Unimportant
Timeframe: Unimportant
Work as: Individuals
Equipment Needs: Light
Basics of the activity
A day long(?) activity where you get into quickdraw shootouts with any on that will accept your challenge. people carry rubberband (Nerf?) guns and try to call people out. Keep track of who has called the most people out and who has won the most.
Potential Variations
You could have it where you try to be the last person alive at the end of the day. Once you shot dead your dead.

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Bounty Hunter!

Submitted by: Steve on Thursday, 02-Nov-00 21:00:27 EST
Context: Tombstone Day 2000
Skills required: Physical,Mental
Difficulty: Moderate
Location: Outdoor
Timeframe: Night
Work as: Teams
Equipment Needs: Light
Basics of the activity
Basically, a reworked version of Predator. There are a couple of desperados and the rest of the gang is a passle of wannabes. The wannabes have to commit enough crimes to become true desperados. The Bounty Hunters are, of course, out to clean up the territory (maybe they're really US Marshalls) by rounding up the Desperados and they're wannabe friends.
Potential Variations
There could be sheriffs (usually a county), US Marshalls (a territory), Deputies, marshalls (a town) who are all on the same side but score points in different ways and perhaps have to protect specific objectives (like one town marshall only really cares about purple cups while another worries about red ones). Maybe some want to only arrest desperados, so they don't mind seeing the wannabes grow up as much, that sort of thing.

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Annoy Everyone

Submitted by: Triple Chin on Monday, 13-Nov-00 12:01:38 EST
Context: Spaceballs Day 2000
Skills required: Social
Difficulty: Easy
Location: Unimportant
Timeframe: Unimportant
Work as: Individuals
Equipment Needs: None
Basics of the activity
Certain members of the group run around making "Schwartz" jokes until beaten. You know things like "My Schwartz is bigger than yours"...
Potential Variations

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Spaceballs:

Submitted by: Steve Clark on Saturday, 11-Nov-00 00:54:33 EST
Context: Spaceballs Day 2000
Skills required: Physical
Difficulty: Moderate
Location: Outdoor
Timeframe: Day
Work as: Teams
Equipment Needs: Light
Basics of the activity
We could play four-way volleyball or like snow soccer or something to that effect, or both
Potential Variations
any sports game that involves a ball comes to mind.

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Blow up the mother ship

Submitted by: Steve Clark on Wednesday, 08-Nov-00 21:12:59 EST
Context: Spaceballs Day 2000
Skills required: Physical
Difficulty: Moderate
Location: Outdoor
Timeframe: Day
Work as: Entire Group
Equipment Needs: Moderate
Basics of the activity
WE blow up a miniature scale of the mothership in the movie, caz yeah.
Potential Variations
We could just blow up things in honor of the special effects.

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Karaoke

Submitted by: Steve Clark on Wednesday, 08-Nov-00 21:12:13 EST
Context: Spaceballs Day 2000
Skills required: Mental,Social
Difficulty: Easy
Location: Indoor
Timeframe: Night
Work as: Individuals
Equipment Needs: Light
Basics of the activity
We do karaoke in honor of some of the bad singing in the movie.
Potential Variations

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Action figure movie

Submitted by: Steve Clark on Wednesday, 08-Nov-00 21:11:06 EST
Context: Spaceballs Day 2000
Skills required: Physical,Mental,Social
Difficulty: Moderate
Location: Indoor/Outdoor
Timeframe: Unimportant
Work as: Entire Group
Equipment Needs: Substantial
Basics of the activity
WE make a wintercamp movie, only the actors are all action figures.
Potential Variations

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Crack the combination

Submitted by: Steve Clark on Wednesday, 08-Nov-00 21:09:52 EST
Context: Spaceballs Day 2000
Skills required: Mental,Social
Difficulty: Moderate
Location: Unimportant
Timeframe: Unimportant
Work as: Teams
Equipment Needs: Light
Basics of the activity
The goal is to be the team with the most "cracked combinations". Basically it is scharades.
Potential Variations

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Sim city

Submitted by: Steve Clark on Wednesday, 08-Nov-00 21:06:48 EST
Context: Spaceballs Day 2000
Skills required: Mental,Social
Difficulty: Moderate
Location: Indoor
Timeframe: Unimportant
Work as: Individuals
Equipment Needs: Moderate
Basics of the activity
Simulation city game. Each wintercamper recieves an allotment of yogurt bucks to spend in the city. Every wintercamper must make up a job for themselves and perform the job for a fee (so like someone could shine shoes, someone could make portraits...ect..). It is in the spirit of the Dink's slogan of merchandising.
Potential Variations
I am sure there are some.

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comb the desert

Submitted by: Steve Clark on Tuesday, 07-Nov-00 16:27:03 EST
Context: Spaceballs Day 2000
Skills required: Physical
Difficulty: Moderate
Location: Outdoor
Timeframe: Day
Work as: Individuals
Equipment Needs: Moderate
Basics of the activity
We have a big sand box and then we take turn combing it finding goodies in it.
Potential Variations

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Gimme Paw!

Submitted by: Steve D. on Thursday, 02-Nov-00 21:00:22 EST
Context: Spaceballs Day 2000
Skills required: Mental,Social
Difficulty: Average
Location: Unimportant
Timeframe: Unimportant
Work as: Teams
Equipment Needs: Light
Basics of the activity
Players are grouped into pairs by some criteria likely to generate people who don't know each other very well (youngest and first above median?); heaviest and lightest and then given a variety of tasks which require them to use both hands while only allowing them one hand each. Shoe tying (no teeth!), eating (have to pick proper foods) and such leap to mind.
Potential Variations
Alternately, rather than play on the paw/hand thing, we could assign them to pairs and then play something akin to the Newlywed Game only without so many whoopee! questions.

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I Know What You Did Last Summer

Submitted by: Steve D. on Thursday, 02-Nov-00 21:00:46 EST
Context: Scarey Movie Day 2000
Skills required: Mental,Social
Difficulty: Moderate
Location: Unimportant
Timeframe: Unimportant
Work as: Individuals
Equipment Needs: Light
Basics of the activity
Players draw from a list of random things they might have done during the previous summer; one (or more) of them killed someone. Through questions and whatnot, they attempt to identify who the killer(s) are. Killers, of course, try to hide their guilt. All the items people did would be related, like everyone earned a merit badge, but the killers wouldn't know what the commonality was. Headlines could be released at meals listing the horrible crimes and a further challenge would be matching the crime to the criminal. The paper might also give clues as to what the non-criminals did (probably several of them, mostly red herrings). Points would be scored for correct guesses on who did what or for fooling people.
Potential Variations
Players write down one thing they did last summer (summer 2000), the items get tossed in a hat, then the person drawing it tries to figure out who did it. Ideally, each thing would be strange and unusual enough that most people wouldn't know they had done it and that two people would be unlikely to have done it.

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Zan-Tec's Game

Submitted by: Ron Donohue on Friday, 03-Nov-00 08:36:36 EST
Context: Mars Attacks Day 2000
Skills required: Mental,Social
Difficulty: Average
Location: Indoor
Timeframe: Unimportant
Work as: Teams
Equipment Needs: Light
Basics of the activity
Maybe we could break out Zan-Tec's game, a game about cooperation,
the use of scarce resources and reconciling different goals.
Once upon a time, it was a pretty big hit, even getting Wintercamp
mentioned in a scholarly journal.
Potential Variations

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Language Barrier

Submitted by: Steve D. on Thursday, 02-Nov-00 20:28:03 EST
Context: Mars Attacks Day 2000
Skills required: Mental,Social
Difficulty: Demanding
Location: Unimportant
Timeframe: Unimportant
Work as: Teams
Equipment Needs: Moderate
Basics of the activity
Each team devises their own language which could consist of words, gestures or whatever. The language must have a set number of verbs and nouns, perhaps a number of total words. The team then tries to communicate to the other teams which also have their own unique languages. The language can not be any known tongue, but the words could be (so I could use the word eat, but it couldn't mean "consume food").
Points could be awarded based on speed of translation.
Potential Variations

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Science Fair

Submitted by: Steve D. on Thursday, 23-Nov-00 16:09:26 EST
Context: Real Genius Day 2000
Skills required: Mental
Difficulty: Moderate
Location: Indoor
Timeframe: Unimportant
Work as: Teams
Equipment Needs: Moderate
Basics of the activity
Use a book like "Kitchen Chemistry" or Campers own ingenuity to put on our own little science fair of strange and unusual science (like the glowing pickle thing).
Potential Variations

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Fraud is a Felony

Submitted by: Steve D. on Thursday, 23-Nov-00 16:08:07 EST
Context: Real Genius Day 2000
Skills required: Mental,Social
Difficulty: Moderate
Location: Indoor
Timeframe: Unimportant
Work as: Individuals
Equipment Needs: Moderate
Basics of the activity
Three or four panelists are given some unusual object and try to identify it. Players try to guess which of the panelists is telling the truth (sort of like Liar's club).
Potential Variations

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Bunny Slipper Marathon

Submitted by: Steve D. on Thursday, 23-Nov-00 16:05:42 EST
Context: Real Genius Day 2000
Skills required: Physical,Mental,Social
Difficulty: Moderate
Location: Indoor/Outdoor
Timeframe: Day
Work as: Teams
Equipment Needs: Moderate
Basics of the activity
Teams compete in a variety of simple games while wearing bunny slippers (hey, even the dean wears them in the movie).
Potential Variations
Could run it as a relay style race with each member of the team having to remove the shoes and pass them to another member of the team for his "leg" (whcih might just be running or could involve some other physical challenge).

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Everybody Wants to Rule the World

Submitted by: Steve D. on Thursday, 23-Nov-00 15:42:02 EST
Context: Real Genius Day 2000
Skills required: Mental,Social
Difficulty: Demanding
Location: Indoor
Timeframe: Unimportant
Work as: Teams
Equipment Needs: Moderate
Basics of the activity
(That's the closing credits theme for the movie)
In this game, we play a variety of "world domination" board games. I'm thinking Diplomacy, Risk, Monopoly (okay, so it's just one town), Axis & Allies, whatever. The goal is for each team to score as many wins as possible. We'll have to work hard to come up with games that are known by enough players. Alternately, we could assign one experienced player as a teacher for the less common games.
Potential Variations
As above except players have to switch games and/or we use more popular games as a sort of "Mental Olympics".

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Smart People on Ice

Submitted by: Steve D. on Thursday, 23-Nov-00 15:37:30 EST
Context: Real Genius Day 2000
Skills required: Physical,Social
Difficulty: Moderate
Location: Outdoor
Timeframe: Day
Work as: Teams
Equipment Needs: Light
Basics of the activity
We're smart people so anything we do on the ice would qualify. I think human chess would be cool. How about Human Quarto where we have adult/youth, hatted/not hatted, gloved/not gloved, or whatever as variations.
Potential Variations
We could also totally emphasize the smart people part by (for example) creating a maze with squares on the ice. There are questions in various categories with a list of answers (about 5 for each question) players can move 1 square for each of the answers they name. maybe they can double their moves if they take a negative for each non-answer. The maze is a checkerboard deal, but you can't tell which squares are blocked until you step in them. maybe as an added thrill you go back to the start and aren't allowed to mark squares.

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Orbital Tracking Mirror

Submitted by: Steve D. on Thursday, 23-Nov-00 15:34:55 EST
Context: Real Genius Day 2000
Skills required: Physical,Mental,Social
Difficulty: Demanding
Location: Outdoor
Timeframe: Unimportant
Work as: Teams
Equipment Needs: Moderate
Basics of the activity
Orbital Tracking. Clearly we have the makings of a compass course or some similar round-robin activity. Perhaps we create an event where there are an even number of teams who runs stations in opposite orders (so team 1 mirrors team 4 and team 2 mirrors team 3). The goal could even be to guess which team you were closest to or to try to match your score closely to one of the other teams (the mirror).
Potential Variations

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Launch Problem or Design Problem?

Submitted by: Steve D. on Thursday, 23-Nov-00 15:33:45 EST
Context: Real Genius Day 2000
Skills required: Physical,Mental
Difficulty: Moderate
Location: Outdoor
Timeframe: Day
Work as: Individuals
Equipment Needs: Light
Basics of the activity
Your basic paper airplane contest. We could, of course, have some sort of categories too.
Potential Variations

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Mutant Hamster Races

Submitted by: Steve D. on Thursday, 23-Nov-00 15:29:50 EST
Context: Real Genius Day 2000
Skills required: Physical,Mental
Difficulty: Average
Location: Unimportant
Timeframe: Unimportant
Work as: Individuals
Equipment Needs: Moderate
Basics of the activity
We do a genius night style activity with the objective being to build something that moves. We could devise a number of categories so there was more to it than just racing. Leaping to mind for me would be:
  • Engineering - Awarded for the most innovative use of the materials
  • Gravity - racing in the gravity assist category (kind of like a hotwheels track or a pinewood derby
  • Self-propelled - as long as the kit has some components that could create or store energy, this could work
  • Most Hamsterlike - okay so this is a category for the artistic among us (not me)
  • Rube Goldberg - the most preposterous design (even better if it works, but not required)
I'm sure there are other possibilities.
Potential Variations

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Impromptu Sled

Submitted by: Steve D. on Thursday, 23-Nov-00 15:28:32 EST
Context: Real Genius Day 2000
Skills required: Mental
Difficulty: Moderate
Location: Outdoor
Timeframe: Unimportant
Work as: Individuals
Equipment Needs: Light
Basics of the activity
Basically, we use materials at hand to produce sleds; not quite up to Jordan's carefully machined chairsled, but we could still have some fun.
Potential Variations

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Spice Connoisseur

Submitted by: Steve D. on Thursday, 02-Nov-00 09:12:32 EST
Context: Dune Day 2000
Skills required: Mental
Difficulty: Moderate
Location: Indoor
Timeframe: Unimportant
Work as: Individuals
Equipment Needs: Moderate
Basics of the activity
Participants taste 10 different flavors of "Spice" and attempt to identify each one.
Potential Variations
We get pictures and musical samples of the Spice Girls and people try to identify which "Spice" is singing or pictured based on the snippet they're given. Could be a handicap match where you see a percentage of the snippet equal to twice your age as a percentage (youth campers see less than 40%, the geezers see more like 70-90%).

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Matrix Quest

Submitted by: Steve D. on Thursday, 02-Nov-00 20:44:46 EST
Context: Matrix Day 2000
Skills required: Physical,Mental,Social
Difficulty: Demanding
Location: Indoor/Outdoor
Timeframe: Unimportant
Work as: Teams
Equipment Needs: Substantial
Basics of the activity
Run a Quest style activity - the teams are challenged to complete their quest in both the virtual and the real world. Essentially, they defeat some opponent (representing system security) in the virtual world which points them to their challenge in the real world. Between the pc skills available to us and the number of Palm OS devices likely to be available to us, this could be a pretty cool event, with teams able to combine the mental skills of problem solving in the real world with technical skills on computers and physical activity to obtain their goals.
Potential Variations
the virtual challenges could be made as simple as solving a level at some game and earning a clue, but that wouldn't be nearly as sweet.

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Virtual Combat

Submitted by: Steve D. on Thursday, 02-Nov-00 20:34:13 EST
Context: Matrix Day 2000
Skills required: Physical
Difficulty: Easy
Location: Indoor
Timeframe: Unimportant
Work as: Individuals
Equipment Needs: Light
Basics of the activity
Combat using pretty much any old video fighting game.
Potential Variations

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Zoob games

Submitted by: Steve Clark on Friday, 18-Aug-00 14:31:48 EDT
Skills required: Physical,Mental,Social
Difficulty: Average
Location: Unimportant
Timeframe: Day
Work as: Teams
Equipment Needs: Substantial
Basics of the activity
Break up into teams, and each team gets a set of sports equipment. Then each team gets one hour to create a new sports game using all or some of the equipment, complete with written out rules and scoring. Then once the hour is up, each team goes and trys out everyone elses games for ten minutes until they end up back at their own games and play those for ten minutes.
Potential Variations

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martial arts

Submitted by: steven israel on Thursday, 17-Aug-00 21:38:51 EDT
Skills required: Physical,Mental,Social
Difficulty: Moderate
Location: Indoor
Timeframe: Unimportant
Work as: Individuals
Equipment Needs: Moderate
Basics of the activity
martial arts, thats all i have to say
Potential Variations
kickboxing
ta kwon do
kempo
judo and others

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Chess: The Final Frontier

Submitted by: Steve D on Thursday, 10-Aug-00 00:05:27 EDT
Skills required: Mental
Difficulty: Demanding
Location: Indoor
Timeframe: Unimportant
Work as: Teams
Equipment Needs: Substantial
Basics of the activity
We could attempt to play chess using one of each kind of chess sets I own. I have at least one version each of 2, 3, 4, 6, and 8(!) player chess. I have 3D chess. I have chess with extra pieces (1 or 2) with different powers. I have Knightmare Chess I and II and I have Tile Chess, Stealth Chess, and Chinese Chess. In all, I think we could easily mount at least ten significantly different chess games, to say nothing of the number of different pieces we could play two player chess with (something like a score).

Potential Variations
Play could be by teams scoring victory points for each win on a given set or by individuals

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Global Thermonuclear War and More

Submitted by: Steve D. on Wednesday, 09-Aug-00 23:54:40 EDT
Skills required: Mental,Social
Difficulty: Average
Location: Indoor
Timeframe: Unimportant
Work as: Teams
Equipment Needs: Moderate
Basics of the activity
Players form teams to compete in a contest involving several different war games. Each team member plays one game, the team with the best record for the combined games is considered the winner. Some possible games:
Diplomacy - the ultimate strategy game. (Rare/Moderate)
Stratego - daring in its simplicity (Common/Moderate)
Risk - feelin' lucky punk? (Common/Hard)
Illuminati - conspiratorial combat (Rare/Hard)
Battleship - head-to-head (Common/Easy)
Axis & Allies, Colonial Diplomacy, Shogun, Chez Geek, Lionheart, Ultimate Stratego, Chess, Stratego Legends, Diskwars, Rangewars, Battle Masters, Ogre, Feudal, Kingmaker <shudder>, and a whole host of other games could be used as elements of the tournament.
Shorter games could be played multiple times with a best of policy. Some common games could be played by all members.

Potential Variations
Also record match play for an MVP.
Stick to a single game and pair experienced/inexperienced players in a practice round, then switch to groups playing games based on relative experience.

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Holiday Creation

Submitted by: Steve D on Wednesday, 09-Aug-00 08:32:46 EDT
Skills required: Mental,Social
Difficulty: Average
Location: Indoor
Timeframe: Unimportant
Work as: Entire Group
Equipment Needs: Moderate
Basics of the activity
Members define a new holiday or recognition day along with the method of celebration or some other call to action. Ideally, this day would be something which could be recognized by most anyone in at least the US.
Once the event and a date are chosen, the group creates a "marketing campaign" to announce the event and begin publicizing it with the goal of having it be recognized by a certain year (as agreed by the group).
Potential Variations
Could form two or more competing teams with different holidays.

Customized Quarto

Submitted by: Steve D.
Skills required: Mental,Social
Difficulty: Average
Location: Indoor
Timeframe: Unimportant
Work as: Entire Group
Equipment Needs: Moderate
Basics of the activity
We've had Quarto at camp for a few years now. It's the game where you try to get four blocks in a row which share at least one attribute (height, shape, color, or surface). We could create our own pieces with two of those (shape and color would be easy), then give them to players to customize as they saw fit (probably 8 to a player, with no shared attributes). The player could then draw, mark, or otherwise add two more attributes (perhaps via stickers on either side or some other means). The game could then be on.
Actual play could be a one-night tournament, a catch-as-catch-can freetime event, or maybe a scheduled pre/post meal thing.
Potential Variations
The collectible/custom part could become a contest - best new attribute, best rendered attribute, most clever/unusual/bizarre attribute, best idea, best strategy, etc).
Players could swap disks, with the winner getting to take his choice of four of the losers matched disks (one attribute in commmon) and replace them with four of his own matched disks).

Wink

Submitted by: Kelley Brown
Skills required: Mental,Social
Difficulty: Moderate
Location: Unimportant
Timeframe: Unimportant
Work as: Entire Group
Equipment Needs: None
Basics of the activity
Gather a group of people (the more the better, minimum of 7) and sit in a circle. This game works better when the lights are dim. One person is the "overseer" who determines who the "winker" is. With all eyes closed, the overseer taps one person on the shoulder and then tells everyone to open their eyes. The person who was tapped is the winker. Without getting caught, the winker has to make eye contact with the other players one by one and wink at them while trying to go unnoticed. The person who received the wink must count to 30 and then say aloud "I'm dead." This person is out of the game. The object is to determine who the winker is. If a person thinks they have caught the winker in the act, they must raise their hand and state that they have an accusation. The overseer allows this person to make their accusation. If they are wrong, the accuser and the accusee are both out of the game. If they are right, the game ends.
Potential Variations

Trust Walk

Submitted by: kristina kharman
Skills required: Social
Difficulty: Easy
Location: Outdoor
Timeframe: Unimportant
Work as: Teams
Equipment Needs: Light
Basics of the activity
Have 2 people one is blindfolded and you just have to lead them around, and describe how to walk or when to step. IT is easy and fun
Potential Variations

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