1989 Activity Ideas

wrong colored food

Submitted by: paul kupser
Skills required:
Difficulty: Easy
Location: Unimportant
Timeframe: Unimportant
Work as: Entire Group
Equipment Needs: Light
Basics of the activity
With the use of simple food coloring the colors of common food is changed.
Potential Variations

Mask Making

Submitted by: Steve Donohue
Skills required: Mental
Difficulty: Average
Location: Indoor
Timeframe: Unimportant
Work as: Entire Group
Equipment Needs: Moderate
Basics of the activity
Make a mold of our face (a negative), then make a plaster cast of your face from the mold to get a positive. Use clay and other items to reshape the face and make a mask.
Potential Variations

Indian leg wrestling

Submitted by: Paul Kupser
Skills required: Physical,Social
Difficulty: Average
Location: Unimportant
Timeframe: Unimportant
Work as: Teams
Equipment Needs: None
Basics of the activity
the game is to played on ones back. both people lay ontheir backs an clasp an arm of the other individual. laying in opposite directions they lift a leg an hook them at the count of three. once hooked they try to flip their opponent. when an individual is fliped they loose that match.
Potential Variations

Lassoing

Submitted by: paul kuser
Skills required: Physical,Mental
Difficulty: Average
Location: Outdoor
Timeframe: Day
Work as: Individuals
Equipment Needs: Light
Basics of the activity
While one is sitting on a horse or a sawhorse that individual tries to lasso an inatimate object or an individual acting as a animal.
Potential Variations


Submitted by: Paul Kupser
Skills required:
Difficulty:
Location:
Timeframe:

black light dinner

Submitted by: Paul kupser
Skills required: Social
Difficulty: Easy
Location: Indoor
Timeframe: Night
Work as: Entire Group
Equipment Needs: Light
Basics of the activity
Any dinner selected is to eaten under black lights. Cotton or Floesent items and designed cloths add to the atmosphere.
Potential Variations
Glow in the dark items can also be shown during dinner and used as centerpieces.


Submitted by: Paul kupser
Skills required:
Difficulty:
Location:
Timeframe:

Wrestling matches every day

Submitted by: F@LG
Skills required: Physical,Mental,Social
Difficulty: Easy
Location: Unimportant
Timeframe: Unimportant
Work as: Entire Group
Equipment Needs: Light
Basics of the activity
We just make wrestling matches. Easy enough. I will start. I challenge as the opening match for the WCWA Triple Chin(Steve Perri) for an induvidual match. This will determine who really leads DHQX. The next match will be a Royal Rumble between everyone who wants to enter the tag team championship. Elimination is either over the top rope or submission. If one member of a team gets out, the entire team is out. The remaining team are the champs. Then, there will be the little man royal rumble. Then the Big man. The rules are listed in the next column.
Potential Variations
RULES:
-One out of every two title shots must be given. Example. Lets say Mark Hunt becomes the Big Man champ(impossible). If Triple Chin and Chynegg both challenge him, he canaccept both or decline one. He must accept one of them. The obvious choice would be Chynegg, but either contender would win because of the help of the DHQX.

-If a title match ends in a draw, the champ(s) retain(s) the belt(s)

-Method of draw. Double count out.

-Normal rules:
20 second count out unless the match is declared otherwise.
There are no disqualifications.
-Methods of ending a match.

Three second pin
Submission by tap out
20 second count out

-Miscelanious
Rope break must be enforced
Chia is the ref

Wrestling matches every day

Submitted by: F@LG
Skills required: Physical,Mental,Social
Difficulty: Easy
Location: Unimportant
Timeframe: Unimportant
Work as: Entire Group
Equipment Needs: Light
Basics of the activity
We just make wrestling matches. Easy enough. I will start. I challenge as the opening match for the WCWA Triple Chin(Steve Perri) for an induvidual match. This will determine who really leads DHQX. The next match will be a Royal Rumble between everyone who wants to enter the tag team championship. Elimination is either over the top rope or submission. If one member of a team gets out, the entire team is out. The remaining team are the champs. Then, there will be the little man royal rumble. Then the Big man. The rules are listed in the next column.
Potential Variations
RULES:
-One out of every two title shots must be given. Example. Lets say Mark Hunt becomes the Big Man champ(impossible). If Triple Chin and Chynegg both challenge him, he canaccept both or decline one. He must accept one of them. The obvious choice would be Chynegg, but either contender would win because of the help of the DHQX.

-If a title match ends in a draw, the champ(s) retain(s) the belt(s)

-Method of draw. Double count out.

-Normal rules:
20 second count out unless the match is declared otherwise.
There are no disqualifications.

Shoot-a-thon

Submitted by: BBSS
Skills required: Physical,Mental
Difficulty: Moderate
Location: Outdoor
Timeframe: Day
Work as: Teams
Equipment Needs: Moderate
Basics of the activity
At the planning meeting we tell each team to make a weapon that shoots. At camp, we all go to the face and load our weapons. We need to get many things to shoot through. The teams aim their weapons at the face and at all the things to shoot through. Whoever makes their ammo get the most distace through the things wins.
Potential Variations
See who can shoot the longest distance. Hard to judge because ammo may not be findable.

Video night

Submitted by: H-Pac
Skills required: Social
Difficulty: Easy
Location: Indoor
Timeframe: Night
Work as: Entire Group
Equipment Needs: Light
Basics of the activity
We can all just cram into one of the cabins, run a comedy on the VCR and just socialize. Become better friends. It may sound gay, but it would be good to do on the first night. I think it would make the rest of the camp run more smoothly.
Potential Variations

Make an idiot of yourself

Submitted by: H-Pac
Skills required: Social
Difficulty: Easy
Location: Outdoor
Timeframe: Day
Work as: Entire Group
Equipment Needs: None
Basics of the activity
We all go to the closest town dressed up like cowboys and indians and pretend to have a war in a store or resturaunt. Pretty funny huh. One person could be in charge of video taping it.
Potential Variations

Cowboys and Indians

Submitted by: H-Pac
Skills required: Physical,Mental
Difficulty: Moderate
Location: Outdoor
Timeframe: Night
Work as: Teams
Equipment Needs: Light
Basics of the activity
You can play this like P.O.W. where the objective is to capture everyone on the team, or the preferred way is to play it like capture the flag.
Potential Variations
For a more demanding game, make several teams, then the object is to collect everyones flag. You have to keep them by your own. Then a team has the potential to get more than one flag at a time.

Lasso contest

Submitted by: H-Pac
Skills required: Physical
Difficulty: Average
Location: Unimportant
Timeframe: Unimportant
Work as: Individuals
Equipment Needs: Light
Basics of the activity
We have targets that you have to lasso and you make it like golf in scorekeeping. We have a par and the person with the lowest score wins.
Potential Variations
Make it a group event where everyone tries to lasso each other.

Rodeo

Submitted by: H-Pac
Skills required: Physical
Difficulty: Demanding
Location: Outdoor
Timeframe: Day
Work as: Individuals
Equipment Needs: Moderate
Basics of the activity
It is on the dead list, but it matches our theme this year.
Potential Variations
Make a rodeo/joust where the bulls or horses are bucking, you are strugling to hang on, and still knock your oppenant off.

Sledding relay

Submitted by: H-Pac
Skills required: Physical
Difficulty: Demanding
Location: Outdoor
Timeframe: Unimportant
Work as: Teams
Equipment Needs: Light
Basics of the activity
You get your teams lined up at the top of the face, then the first member sleds down. He has to climb the face to give the sled to the next member of his team(very difficult) First team to get everyone down the hill wins.
A note, let fat people who can't climb(Steve Perri a.k.a. Triple Chin) go last so they don't have to climb the face.
Potential Variations
Make it snowboarding and watch the old farts kill themselves. Make it full contact like throwing people all the way back down the hill when they are close to the top.

Pony Express

Submitted by: H-Pac
Skills required: Physical,Mental
Difficulty: Nigh Impossible
Location: Outdoor
Timeframe: Day
Work as: Teams
Equipment Needs: Substantial
Basics of the activity
You have a horse relay. Horses obtained from D-A barn
Potential Variations
Use cows or donkeys instead of a horse.

10 gallon hat relay

Submitted by: H-Pac
Skills required: Physical
Difficulty: Moderate
Location: Outdoor
Timeframe: Day
Work as: Teams
Equipment Needs: Moderate
Basics of the activity
We get enough ten gallon aquariums for each team to have one. We also get little buckets for each team. Each bucket is filled and then the first person from each team carries it on their head. The first team fill their aquarium wins.
Potential Variations
To make it more challenging, you could make it full contact. This would give Goons a huge defecit because they are so weak. I was also thinking that they could just carry the whole tank back and forth and if you lose any water, you have to start from the begining.

The Fellowship Game

Submitted by: Ron Donohue
Skills required: Social
Difficulty: Average
Location: Indoor
Timeframe: Night
Work as: Teams
Equipment Needs: Light
Basics of the activity
Kind of like the Newlywed Game in format, only the idea is
to pair up people who know very little about each other and
give them 20 minutes or so to talk. Then, teams are split up and
asked questions. Teams are then brought together and they try to guess
the answers about the other person. For examnple, favorite band,
Troop number, names of siblings, town they are from, best subject in school, and so on. The idea is that we play the
game the first night, and everyone leqarns a little bit about everyone else,
while two people who did not previously know each other learn more.
Potential Variations
Allow note taking.

Speedball

Submitted by: Ron Donohue
Skills required: Physical
Difficulty: Easy
Location: Outdoor
Timeframe: Day
Work as: Teams
Equipment Needs: Light
Basics of the activity
Like Soccer, only hands can be used. Balls can be thrown or kicked.
Players can run with the ball, but for no more than three steps. Limited
tackling allowed, but penalty shots for egregious violence. Probably need
a referee to monitor the penalties. Scoring can be very high, depending on the
size of the goals. I think that we might consider setting them up in advance,
like we do for four square volleyball. We might even end up playing more than one game
particularly if the numbers are large.
Potential Variations
Four teams, each defending their own goal. Or, three teams,
like Old Men, Goons, DHQX types, or by month of birth or some other
scheme. Teams would be eliminated at some number of goals, and their goal
removed. Poiints count against team scored on, scoring team does not matter.

Thought of the Day

Submitted by: Big Bro
Skills required: Mental,Social
Difficulty: Demanding
Location: Unimportant
Timeframe: Unimportant
Work as: Individuals
Equipment Needs: None
Basics of the activity
Each day there is a thought for the day, one which might teach us a thing, like Kant's rule or an old saw. Each one who comes to camp makes his own way to say that same thing and then a vote is held for the best ones. They go to form a book called The Cold Time Camp Book of Wise Thoughts which tells how those who come to camp have learned to walk on the paths of the wise
Potential Variations
We could have each one write his own tale which ends with the thought and serves to guide us. The tale would make the point more clear. We could make some draw art for the tale too if they did not think they wrote well.

Plant a seed

Submitted by: Big Bro
Skills required: Mental
Difficulty: Average
Location: Outdoor
Timeframe: Unimportant
Work as: Individuals
Equipment Needs: Average
Basics of the activity
Give each one who comes to camp a small pot and some seeds or bulbs to be grown. Plant them at camp and then bring what has grown back to camp the next year.
Potential Variations
We could do the same thing but have the seeds be a pack which will grow to make food. At one meal the next year, we eat what has been grown.

How tough are you?

Submitted by: Big Bro
Skills required: Physical
Difficulty: Nigh Impossible
Location: Outdoor
Timeframe: Unimportant
Work as: Individuals
Equipment Needs: Moderate
Basics of the activity
Have all who come to camp line up so that each is in front of one. Have them kick the one in front of them. Each one can leave the game once he feels he has had too much pain. The last one to leave wins. This is a great game for LSH
Potential Variations
We could do the same thing with the end of a tool which writes with lead. You rub it on the back of the hand of your foe for as long as he will let you. As much fun as the first way but you can get a scar too!

Royal Rumble

Submitted by: LSH
Skills required: Physical
Difficulty: Nigh Impossible
Location: Unimportant
Timeframe: Unimportant
Work as: Entire Group
Equipment Needs: None
Basics of the activity
Everyone gets into a giant brawl(not real hurting) inside a certain area. To eliminate, you have to either knock a pesron completely out of the ring or make them submit without hurting them. You wrestle until there is one person standing. The team he is on, wins ten points. The reason it is close to imposible is not holding the event. It is just the chances of the Goons winning this event.
Potential Variations

Do what I Did (or HORSE)

Submitted by: Big Bro
Skills required: Physical
Difficulty: Demanding
Location: Outdoor
Timeframe: Unimportant
Work as: Individuals
Equipment Needs: None
Basics of the activity
Each one gets a chance to do some feat which the rest must do or take a strike or mark to show that they failed. The feat can be what the one who leads wants. At the end of each round, the lead goes to the next in line.
The feat must be one that could be done by all in the same way, so it is not right to do a thing like pull a leaf from a tree which has but one leaf. The feat should be one that is of the self as much as it can be, so that the test is the same for all.
The feat should be said ere it is done so that the one who leads can get marked if he fails. If he does not do it, then the rest do not have to do it. Some feats could be done as a group "I can run to the Cag Rock in ten small time parts" while some would be done by a few at a time "I can do ten rope skips".
As much as we can, the feats should test brawn, not brain, so that "I can give pi to it's tenth place" would not be good (but that could be a game too)
Potential Variations
This might be best done in groups based on what they think they can do. Tough goons could be in one group, weak old men in one and Mike who came to the first one could be in his own group

Tag Team Race

Submitted by: Big Bro
Skills required: Physical
Difficulty: Average
Location: Outdoor
Timeframe: Unimportant
Work as: Teams
Equipment Needs: None
Basics of the activity
Split the group to form three or four teams. Each team must have a car which can gauge how far it has gone. The races starts at our camp and goes on Ranch Road. The car drives one half mile from camp and then the race starts. Each time the one who runs gets to the car, he gets in and one gets out. That one has to run the next half mile. All those on the team must run at some point, so each team must have two who can drive.
Potential Variations
You could do it with one or two cars and have them drop off first, then wait for the ones who run to reach them; this might be more fun, but it could be less.

And then

Submitted by: Big Bro
Skills required: Mental,Social
Difficulty: Average
Location: Indoor
Timeframe: Unimportant
Work as: Individuals
Equipment Needs: Light
Basics of the activity
Have each one at camp write down the start of a thing which took place in his life. They are all thrown in a pot and drawn out. The one who draws must try to make a good tale from the start. There could be points if you came close to the truth, or points if you were most far from the truth. You could score points for the best end or for the tale which made the most sense.
Potential Variations

Book of the Year

Submitted by: Big Bro
Skills required: Mental
Difficulty: Average
Location: Unimportant
Timeframe: Unimportant
Work as: Entire Group
Equipment Needs: Substantial
Basics of the activity
We could make a book for each year -- we have the tools we need to get art and words, we could send it out as the news for the year so that it could be done in March or May. The book would be just like one you might get in High School, but it would be free (or close to free) and would not have a lot of sheets, there could be less than two score. We could put a half page to each one who comes to camp, show art of him and write down his big goals for camp and what would make you think of him in days to come. It could have some stock things too, like a thing he says or does, a show or song he likes, things like that. We could, if we chose, hold a mock vote to pick things to call people like "One who makes us laugh most", "One who will go most far in life" and things like that.
Potential Variations

The Ode Game

Submitted by: Big Bro
Skills required: Mental
Difficulty: Average
Location: Indoor
Timeframe: Unimportant
Work as: Individuals
Equipment Needs: Light
Basics of the activity
We had a book a few years back which had an ode for each one who came to camp. I think we should make that a thing we do each year. It would help to make things more clear in the mind in years to come.
Potential Variations
The odes could be made by a group, or each could write his own, or each could write one for one who wrote one on him, or it could be a chain.
There could be a prize for each kind of ode -- one that makes us laugh, one that is most true, one that is most smart, one that is best.
We could have each write one on each, then vote to keep just one as his "true" ode, or let each one choose from those on him the one he would like to keep.

Bid For Work

Submitted by: Big Bro
Skills required: Mental,Social
Difficulty: Moderate
Location: Indoor
Timeframe: Unimportant
Work as: Teams
Equipment Needs: Light
Basics of the activity
We should have a game at the start of the week (or at the time when we plan Cold Time Camp) where those who will work for camp bid on the things they will do. Once the bid is done, he who has the low bid will get the job.
The trick is that those who work will get the points for the task. The points will then be used to do things at camp, like sleep in or get a good bunk, or miss a game or things like that. In this way, we can let those who will work hard for camp have more rights than those who will not work hard.
We could set the rules so that the points you earn would let you be an old man, a goon or a youth too, which might be fun. The game should have a youth and an old man class, so that there are youth on each thing and old men in each thing.
Potential Variations

Name that Bro

Submitted by: Big Bro
Skills required: Mental
Difficulty: Average
Location: Indoor/Outdoor
Timeframe: Unimportant
Work as: Teams
Equipment Needs: Light
Basics of the activity
This thought is not my own, but it does not show up on the list of thoughts and since I am held to that list by some, I shall use it as my sword while they use it as a shield to ward off new thoughts.
Steve said once that he thought we should play a game of Clue where I was the one who was to be found and that at the end, my name would be known to all.
I like that thought and will work on it. What I say is this. One may make a list of clues that takes out all who might come to camp save the Beast, Steve, Mark the Math man, Jeff Rand, John the cop, Doug who makes things, Den of Earth, his young, but not most young male kin, R Dale Horn, R Lee who was chief, Dave who has will, Tom Ray and Steve who was lodge chief.
Each of those named who is not off the list must make a set of clues that proves they are not me (if they are not me). If they are me, they may make a set of clues that proves one who is not me is not me. If I am Steve and I am Big Bro, then I would make a set of clues to say I am not Jo hn. If I am Steve and I am not Big Bro, then I would make a set of clues to say that I am not Steve. If one of them does not come to camp or will not help, then I will make clues to take them off. The clues will be dropped in a box at camp so that none see who turns them in.
In this way, my name can be shown to all at camp and none will know for sure who I am ere the clues are found.
The one who makes the game can make the rest of the rules and clues; the key is that the list of who might be me does have my name on it and I will make sure my set of clues will give my name.
Potential Variations

Web Page School

Submitted by: Big Bro
Skills required: Mental,Social
Difficulty: Average
Location: Indoor
Timeframe: Unimportant
Work as: Teams
Equipment Needs: Substantial
Basics of the activity
Needs for gear are high, but most of the gear will be at camp so there should be no need for new things, just new ways to use old things.
My thought is that we should hold a class and teach those who take it how to make their own web page. We could hold one class each day and have a new group in each class. The class could make the new page for the day so we could spread the work out. The style of the page could be up to the class so it would be clear (if they chose to) that the page was made by them (and not Steve).
I think we have folk who could lead the class each day; I am sure that Tom, Steve and John could lead a class; there could be more.
It would be a good thing to have more folks do work on the page and would help all to see just how much work goes to build a page.
Potential Variations

Life Race

Submitted by: Big Bro
Skills required: Physical
Difficulty: Average
Location: Outdoor
Timeframe: Unimportant
Work as: Individuals
Equipment Needs: Light
Basics of the activity
Have a race that works like the old quiz:
"What walks first on four, then on two and last on three?" Those who race must first crawl, then walk, then use a crutch or cane to move.
Potential Variations
It could be done in teams and each team could have one who did each kind of race.
It could be done so that all ran, but the best time for each team was the one that counts (so if two take more time than the third, the team gets the score for the third).

Scout Tic-Tac-Toe

Submitted by: Big Bro
Skills required: Mental
Difficulty: Average
Location: Unimportant
Timeframe: Unimportant
Work as: Individuals
Equipment Needs: Moderate
Basics of the activity
Set up a game where there are nine folks in the grid for tic-tac-toe. Have two play the game and get squares when they can tell if the one in the box has told the truth when asked to tell more of a thing. The quiz could be Scout stuff, or it could be played with old men in the box who are then asked what they know of the old days. Things could then be switched and the old men could play while youth were asked of new things, like songs, shows and films that the old men might not know of.
Potential Variations

The Rat Race

Submitted by: Big Bro
Skills required: Mental
Difficulty: Demanding
Location: Indoor
Timeframe: Unimportant
Work as: Teams
Equipment Needs: Substantial
Basics of the activity
I do not know if this is a good thought, but it is one that I think could be fun.
We could bring a group of mice or rats to camp and then give each team a group of them. The group of them could form a team of rats. The goal of each group is to teach their rats how to walk through a maze in the least time. The maze would be the same for all rats all week, so there woudl be a chance for the rats to learn if the team wished to teach. There would be time trials on the first day, then on the last day. At the end of camp, the rats or mice could go home with some of those who came to camp.
Potential Variations

Zone of Death

Submitted by: Big Bro
Skills required: Mental
Difficulty: Demanding
Location: Indoor
Timeframe: Unimportant
Work as: Teams
Equipment Needs: Moderate
Basics of the activity
A game could be made where each team could build a box which would move and think on its own. The box would not be real, it would be a set of cards and notes.
Some of the cards would tell of the things the box could do, like move fast, jump, fly, fight, sense and things like that.
Some of the cards would tell the box when to do each thing.
Those who built the box would then put their box in a zone where it could fight with the works made by the rest of the teams.
You would win the game if your box beat all the rest.
Potential Variations
The goal could be one of peace. The box could be built to be the one to go through a maze first, or to make some set of goals come true. That might be more fun for some, but it would be less for some too.
The goal could be to make a box which could do both, like a sport where one runs, then plays cards.
There could be a real box, but it woud be more work, like most things though, it would be more fun too. (I think more work leads to more fun most of the time).
The game could be played not by teams but by each one who comes, but it might take a long time. It could be a thing where there was a match each day (or each meal) and there could be bets on the box which would win. That would be more like the days of Old Rome than of the Old West though.

Sense Maze

Submitted by: Big Bro
Skills required: Physical,Mental,Social
Difficulty: Average
Location: Indoor/Outdoor
Timeframe: Unimportant
Work as: Teams
Equipment Needs: Light
Basics of the activity
Have a maze set up with rope or string that will buzz or make a sound when touched. The goal is for each team to send one or more through the maze. The catch is that the one who goes through the maze can not see it. He is blind and must move through based on what the rest of his team tells him to do.
Potential Variations
There could be one who calls while the rest must walk.
There could be tests in the maze that had to be tried ere the path could be found.

Make Ads

Submitted by: Big Bro
Skills required: Mental
Difficulty: Average
Location: Unimportant
Timeframe: Unimportant
Work as: Teams
Equipment Needs: Substantial
Basics of the activity
We could split the group and form teams, each of which would make a group of ads to say how good Cold Time Camp is. The ads of each team could be of the same style but in not the same form. They could be with a tag line, like "Got Milk?" or a phrase like it. The teams could vie to make the best set of ads which would then be used to make more folks come to Cold Time Camp XXIII.
Each set of ads could have a code on them to say which team made them. When folks paid for Cold Time Camp XXIII they could say which of the ads most made them want to come.
The ads would be in print, but there could be ads in all forms of ways to say things. We could have one with just art, one as a slide show, one on a tape which could be passed out with either art that moves & sound or just sound
I think it would be best if each team had ads in more than one form so that we had lots of ads and could use more skills on each team.
I think a good tag line would be good too. Our tag now is not bad, but it is not one wh ich drives one to come to camp. We need one with more fire and more force to the words, then we could sell shirts and things with the tag line too.
Potential Variations

Shoot Guns

Submitted by: Big Bro
Skills required: Physical,Mental
Difficulty: Average
Location: Outdoor
Timeframe: Day
Work as: Individuals
Equipment Needs: Moderate
Basics of the activity
If the theme is Old West, then we should make use of the gun range at camp.
Potential Variations
There could be lots of ways to do this: we could have teams, best shot, trick shot, best score, and a bunch more. We could use the big guns that shoot skeet too, but that might not be as close to the theme.

The Stock Sale

Submitted by: Big Bro
Skills required: Mental,Social
Difficulty: Demanding
Location: Unimportant
Timeframe: Unimportant
Work as: Teams
Equipment Needs: Moderate
Basics of the activity
We could take the thought for the game we held at Cold Time Camp one score less one and change it a bit. We would have stock, but they would be live and each team would have their own herd. The goal would be to sell your stock for the most cash at the end of Camp. There could be three or four kinds of stock (either new breeds of cow, or whole new things, like sheep or pigs) which would have rules to help find their worth.
The rules would help the team to make their stock worth more, and there could be trades of stock
Potential Variations
The game could be played at a new plane too. the goal could be to raise the best herd. Each cow (or kind of cow) would have things that none of the rest did. You could mix their blood to come up with a kind of cow that had not been seen in the past. Each one who came to camp could start with their own cow and bull, then breed them with the rest to make the best cow of all.

Brands

Submitted by: Big Bro
Skills required: Mental
Difficulty: Moderate
Location: Indoor/Outdoor
Timeframe: Unimportant
Work as: Teams
Equipment Needs: Substantial
Basics of the activity
One of us could read up on brands used in the old West and come up with a brief for the rest. At Cold Time Camp, we could make a brand for each one who comes to camp. We could then draw (or make a rod of steel with the art on the end) the brand on logs or on small discs.
We could have a game to see who can make the best brand for Cold Time Camp, then make that one a real brand and use it.
Potential Variations
Each one could trade discs to make a set of things to keep to help us keep those who were at camp with us in mind.
We could brand a log and take it home. There could be a brand for Cold Time Camp, one for the Goons, one for the group of old men who will come years from now.

showdown

Submitted by: tom lee
Skills required: Physical
Difficulty: Average
Location: Outdoor
Timeframe: Unimportant
Work as: Teams
Equipment Needs: Light
Basics of the activity
it a showdown you use stuff that wont hurt too much and try to kill the other team once every one dies on one team the other team wins
Potential Variations
use different things

Can Shooter

Submitted by: Glen Reid
Skills required: Mental,Social
Difficulty: Easy
Location: Unimportant
Timeframe: Unimportant
Work as: Individuals
Equipment Needs: Light
Basics of the activity
This years theme is the "Wild West" so why not incorporate shooting things.


All that is needed is a rubber band or two for everyone (but there needs to be a limit and no one can have more than any one else), and some sort of target, whether it be soda cans or a paper target.


There can be almost any rules, I think double elimination is good. You lose when all your rubber bands are broke or you miss the target twice.
Potential Variations
Moving targets, single elimination, clay pigeon style (targets being launched in an unknown direction)

Big Bro Taboo

Submitted by: Mark-->
Skills required: Mental
Difficulty: Easy
Location: Unimportant
Timeframe: Unimportant
Work as: Teams
Equipment Needs: Light
Basics of the activity
As long as he's in our universe, we might as well make some use of that...
This game would be a Winter Camp variation on Taboo, where teams of players would try to get their fellows to say a word by giving a collection of clues which must be one-syllable words. The example which came to mind first was "candlestick"; a host of others could be easily prepared.
Potential Variations

Tales by Lot

Submitted by: Big Bro
Skills required: Mental
Difficulty: Average
Location: Unimportant
Timeframe: Unimportant
Work as: Individuals
Equipment Needs: Light
Basics of the activity
Each one who plays the game must write down a set of words, a Name, a noun, a verb. The things which are on the list are ut in bags, one for each kind of word. Each one who plays must draw one or more things from each bag (the goal is to use all the words in all the bags).
In his turn, each one must tell a tale and use the words on his lots in the tale. The rest would judge his tale and give him points for use of all the words, how good the tale was, how well the words were used, and how much of the tale was new or strange to them.
Potential Variations
The best would be to have more words in the bag -- the more words there are, the more tales we could tell and the more skill it would take to weave a tale. We could make the match more fair by use of more words for those with skill at this sort of game and less for those who do not claim or show such skill.
One or more of the lots could have a whole phrase which must start or end the tale. The phrase could be one that must just be in the tale, but that would not be as hard.

Long and Short

Submitted by: Big Bro
Skills required: Mental
Difficulty: Average
Location: Unimportant
Timeframe: Unimportant
Work as: Teams
Equipment Needs: Moderate
Basics of the activity
This is a game where there are teams. Each turn one or two on the team draws a phrase from a bag and then tries to get the rest of his team to say the phrase. He can say what he likes, but he can't use the key words in the phrase.
Each one who plays must pick "long" or "short". For short, the goal is to make the least time. For long, the goal is to take the most time to get the word through. The points for short would be for speed and few clues, the points for long would be for the most clues. The rest of the team would not know if he was long or short while they guessed; it would be told to them once that was done.
There would be a judge to say if the clues were fair and, for long, if they were good -- clues would not count if they were not on point, but they would count if they could be on point but the team missed it.
Potential Variations
Have spies (all Cold Time Camp games should have spies, right?)
Make each one who plays be a long or short but don't tell ere the game starts.
Make each one do a long and a short.

Ranch Hand Games

Submitted by: Big Bro
Skills required: Physical,Mental
Difficulty: Average
Location: Indoor/Outdoor
Timeframe: Unimportant
Work as: Teams
Equipment Needs: Moderate
Basics of the activity
Hold a round of games that might be skills one would need to live in the Old West. We could have a range of games like

  • Beer Mug Slide -- for length of slide and for aim
  • Calf Rope - throw a loop of rope to catch a calf
  • Horse theft - make a course wiht things to go through, have a herd in it and score based on how much of the herd you grab and bring back in the right length of time.
  • Brawl - use foam chairs and jugs and have a big fight; score points for each hit you land on your foes
  • Hat toss - throw your hat on the hook
  • Card Game with Flush and Straight and Pair - we could play stud or draw




Potential Variations
I am sure there could be more games to this. I do not know if the Old West is the theme for this year.

Art that is cut up and then put back game

Submitted by: Big Bro
Skills required: Mental
Difficulty: Average
Location: Indoor
Timeframe: Unimportant
Work as: Individuals
Equipment Needs: Moderate
Basics of the activity
Each one who comes to camp could bring or draw a piece of art. Each one would then show the art and then cut it up. Once all the art was cut, it could be passed out and then each one could make each piece of art whole once more. Once whole, he could show it to the next one and then make it in parts once more for them to make whole. We could keep score for who was done in the least time.

Potential Variations
For Mark, we could keep scores on each piece of art and on the whole game. We could have a prize for the best art, the best times, the best cut art, the one which was most hard to make whole, the one which was not hard to make whole. The one which was least like the rest. Each one could work his art in his own choice of forms. We could not use art at all and could break a word up or make a math quiz or some such thing too.

Cards for Trade

Submitted by: Big Bro
Skills required: Mental
Difficulty: Demanding
Location: Unimportant
Timeframe: Unimportant
Work as: Entire Group
Equipment Needs: Substantial
Basics of the activity
We could print our own cards as a thing to keep your thoughts on Cold Time Camp. Each card would be like a sports cards and would have a shot of each one who comes to camp on the front and some facts on the back.
The facts could be stats, like height and weight or they could be more fun, with things like "One whose thoughts I like best", "The best thing I've done at camp", "Best meal", and things like that.
I think we could print them and I think it would be fun to have a card for those who come to camp to keep. There could be a set that was put in the vault too and we could keep them and make new ones each year.
Potential Variations

The Big Trade

Submitted by: Big Bro
Skills required: Mental,Social
Difficulty: Average
Location: Unimportant
Timeframe: Unimportant
Work as: Individuals
Equipment Needs: Moderate
Basics of the activity
Each one who comes to camp must bring a lot of some small thing, like a bead or a shell. The names of all the things are put on lots and the things are put in a big bag.
Each one who comes to camp must draw from the list of things. The bag is then split so that each one who plays has some things.
The goal of the game is to trade your things for the things on your lot. At the same time, you want to not let the rest of those who play reach this goal.
There would be no rules, save that you could not steal things and could not give things for free -- you need not trade for things in the game, but you have to trade. You could get cash, food, work, lots of things, but you would have to get some thing for your things.
Potential Variations
You could try to not have the things you got in the lot, but that might not be hard.
You could play to try to get one of each thing.
You could play to get one of each thing which then led you to a new game. (The things could be chess parts or some game piece that let you play once you had a whole set).

Fun with Words

Submitted by: Big Bro
Skills required: Mental
Difficulty: Demanding
Location: Unimportant
Timeframe: Unimportant
Work as: Entire Group
Equipment Needs: None
Basics of the activity
This too is a new way for an old thought. The core of this thought is to have folks speak in a way that is not the way they do most of the time. The best known is "words of but one part", but there could be more, some of which I shall list in this post:
Words with Thoughts - speak with no verbs; use thoughts in their place. Each phrase must call to mind a thing which you would want done, like in the Star Trek show. You do not say what you mean, you say that which will make the one you speak to feel the way you mean for them to feel. You would not say "Get dressed for the hike", you would say "A small boy lies on his back weighed down by that which keeps him warm" or a thing like that. It would be best if you could put a thought in the mind of those you speak with which is the same thought in your mind.
Two most small parts of words - put the base ones in a box and each one must draw two. All words he speaks must start with one of those two parts. Do not put X, Q, Z or J in the box. (There might be more and it might be best to put one box of each type, so that you would get A, E, I, O or U and then one that is not A, E, I, O or U.
The Beast's Art - each phrase you speak must use words of four small parts. No more, no less. This is named for the Beast's skill with four small word parts words
The "The" Game - Each time one says the word "THE", one must have "Cold Time Camp" next. Not "Get dressed for the hike" it would be "Get dressed for the Cold Time Camp Hike. It could be fun. It could be called the "Bat" game too, since there would be "Cold Time Camp" food, "Cold Time Camp" cars and lots of things all of which would have "Cold Time Camp" in front of them, just like things which have "Bat-" in front of them. This game is like one Jeff used to teach but it takes out the Beast words.
Potential Variations
Each one who plays could pick their own rules. The fun would be in two parts -- first to try to stick to your rules, then to try to guess the rules used by those with whom you speak.

Make me Laugh!

Submitted by: Casual Observer
Skills required: Mental
Difficulty: Average
Location: Unimportant
Timeframe: Unimportant
Work as: Individuals
Equipment Needs: None
Basics of the activity
Just liek the game show wich is really k00l. Have 2 or three teams, then each team pics one guy not too laugh (probly a mossboy) and the rst of the teame to tell jokes.
The teams take turns and score like 1pt for each second they dont laugh at the other temas jokds. those teams get 1 try for 30 seconds per guy to make the other guy's mossboy laugh. Ehichever team has the most points at the end wins
Potential Variations
Have a spy who tries to scrw up the other teams by not beig funy or by lagfing right wawya.

How did that stuff do that?

Submitted by: Big Bro
Skills required: Physical,Mental
Difficulty: Demanding
Location: Indoor/Outdoor
Timeframe: Unimportant
Work as: Teams
Equipment Needs: Substantial
Basics of the activity
This thought is a new way to do an old thing, I hope that still counts.
The group is split to form two or three teams.
The teams then build a thing to do a task. The task should not be hard, like crack an egg or shine a shoe or clean a dish. It should be a task which has use and could be done with ease by hand.
The goal of the game is to build a thing to do the task.
The thing which is built must be way too hard for the task. The team whose thing has the most parts used in the most new ways wins. The goal is to take the task which would not be hard and make it look hard.
To play this game, those who come to camp must bring things. Strange things with no use at camp. Some things like sticks and string would be fine, but then we'd have springs and gears and wheels and clips and nails and screws and glue and a hinge and...
Teams would take turns and pick out things from the big pile one or two at a time. A team would score 5 points for each part of their thing which moved or was part of the thing. They would lose 20 for things which they took and did not use (this would help make sure teams took parts they had a use for and used them, not just to take them so their foes could not). I think there would be more points if the thing did what is was tasked to do. We could give five score points if it worked and eight score less ten if it worked well. There could be more points if it worked twice or three times in a row with just some time to "cock" the thing.
Potential Variations
Crack an egg
Shine a shoe
Light a stove
Wash a dish
Tie a shoe
Close a door

Brain Vs. Brawn

Submitted by: Tom
Skills required: Physical,Mental
Difficulty: Average
Location: Indoor/Outdoor
Timeframe: Unimportant
Work as: Entire Group
Equipment Needs:
Basics of the activity
The way this activity would be set up would be like a small obsticale course. Ever obsticale would have two solutions to it, a mental and a physical (ie, there are two ways around the blockade, you can use your brain and find the easy thoughtful way, or just use brute force to get through it.) The score would be done on how the person solved the obsticale. On top of that we could have sub-catagories...most creative, most inventive, things like that. It could take place eitehr at night or day, maybe even a combo of both.
Potential Variations

Canadian Theme Day

Submitted by: Ron Donohue
Skills required: Physical,Social
Difficulty: Average
Location: Indoor/Outdoor
Timeframe: Day
Work as: Teams
Equipment Needs: Moderate
Basics of the activity
This would be an internationel theme day. Meals would be
Canadian themed with things like a Pepsi and a Mae West or Eggs,
Pancakes with Canadian Maple Syrup and Back Bacon. Lunch would be poutine
or some other typical Canadian lunch food.

Physical activites would include a lumberjack contest, curling
lacrosse, snake hockey, sledding, and possibly beerhunter. (See Sam and Max
Freelance Police for Reference) We might also remove movie night and show classic
Canadian films like Strange Brew. Perhaps white cookies with red icing could be
made and called harp seal treats which we migth wash down with a clear, tangy soft
drink that we would call acid rain. Just some ideas.

The idea has been proposed before, but might fair better in this forum.
Potential Variations

Bake A Thon

Submitted by: Steve Donohue
Skills required: Mental,Social
Difficulty: Average
Location: Indoor
Timeframe: Unimportant
Work as: Entire Group
Equipment Needs: Moderate
Basics of the activity
We should have an evening (or at least part of an evening) devoted totally to baking. We could do it the first or second night of camp and bake all our goods for the week. It would be a cool social activity and give everyone a chance to bake something. This would be a welcome change from a few advisors handling the backing while everyone else is on an activity.
We should also coordinate this event with the snack for the evening and serve freshly baked bread with butter and jam. After all, no sane person can resist the idea of tearing into a loaf of freshly-baked bread
Potential Variations
We could have a "handicap" baking mission where players were in pairs and took turns with one blindfolded and the other with his hands behind his back. This might make it more of a challenge for those who find baking simple. It would also provide some good laughs (at least for the sighted)

Tandem Tale Tellin'

Submitted by: Steve Donohue
Skills required: Social
Difficulty: Average
Location: Unimportant
Timeframe: Unimportant
Work as: Teams
Equipment Needs: Light
Basics of the activity
Players are paired into teams and assigned to write a story together. Each player writes a paragraph then hands it to his partner who reads what's been written, then writes the next paragraph.
Care should be taken to be sure the story remains cohesive.
The story is done when the writers agree it is done.
Judging (if necessary) could be done in several categories: funniest, most creative, best grammar, etc.
Potential Variations
Have the players write the story as if their partner were writing it (would include some elements of a role-reversal game)

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