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2017 Activity Details

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2017 Activity Details

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Congregate At Bollman's House

Description: Everyone meets at the ancestral home of the Bollmen to arrange carpooling to camp.
Basics: None Available
Equipment: None Available

Card Draft

Description: Pick cards to be used in the market game.
Basics: There will be a pool of cards available and the teams will select them for use in creating their market inventions.
Equipment: Market cards.

4-Way Dodgeball

Description: Dodgeball is an easy activity where everyone can feel like they have a chance.
Basics: If a ball bounces it is dead -- it can't cause an out.
If you are hit by a ball, you are out.
If your thrown ball is caught, you are out.
You can block a ball with a ball in your hand.
The court is divided into quadrants and teams can't leave their quadrant.
Equipment: Balls

Will It Stick?

Description: Throw all manner of sharp objects at a target in hopes of sticking them.
Basics: Throw all manner of sharp objects at a target in hopes of sticking them so they don't bounce off or fall to the ground.
Equipment: None Available

Blind Hike

Description: Destination Unknown
Preparation: Destinations should be selected to ensure they can be reached safely without creating needless risk.
Basics: Members don blindfolds for this annual Handicapped Awareness experience. All members are blindfolded.
Instructions:
  • Hike cautiously
  • Pay attention to your other senses.
  • Don't remove your blindfold unless there's an emergency
Equipment: Blindfolds

Baking

Description: Mixing, kneading, and waiting for the bread to be ready to bake.
Basics: Campers work in teams to prepare and bake loaves of bread and possibly other baked goods like cookies or cakes. This time is used to knead bread, wait for it to rise, knead more, let rise again, and finally bake. There is some waiting in htis process.
Equipment: None Available

Papier Mache

Description: Teams create constructs using wet newspaper.
Basics: Teams create constructs using wet newspaper.
Equipment: None Available

Quiet Time

Description: Every night there comes a time when the lights are mostly off and people should speak in hushed voices. This is that time.
Preparation: Everyone should have their sleeping area prepared before light's out. Clean off the junk on your bunk and try to minimize the noise and disturbance you'll make as you get into bed.
Basics: Participants turn off lights in the sleeping areas and prepare for bed. Those who choose not to participate must speak in hushed tones and avoid using noisy equipment.
Equipment: None Available

Cross-Country Golf

Description: The Winter Camp classic par 62 hole
Preparation: Rangers/Campmaster should be consulted to determine if the lake is considered safe, prior to the event so we can declare the lakes out of bounds if necessary.
Basics: Test your skills on our Par 62 course. Teams tee off at the Beaver Creek Skills building and attempt to put the ball in the cup, which is located at the nearby BC Field Sports area.
Instructions:
  1. The game is played as teams, with a fixed rotation, kind of like batting order in baseball.
  2. If a player can strike the ball again without moving his/her feet, then they can take a free stroke; this is the Rand Rule.
  3. Most other rules are the same as reqular golf.
Equipment: Golf Balls
Golf Clubs
Tees
Golf Bag

Quest For The Grail

Description: Players follow directions to find the holy grail.
Basics: Players follow directions to find the holy grail.
Equipment: None Available

Uncle Ethan's Craft Hour

Description: We make something cool with guidance from Uncle Ethan.
Basics: We make something cool with guidance from Uncle Ethan.
Equipment: Depends on the project.

Capture The Objective

Description: he classic Winter Camp sized game of Capture the Flag is back. Plays much like Capture the Flag except we add additional treasures to be stolen and if you're caught, it just costs your team points. After two hours of play, whichever has scored the most (or least) points is the winning team.
Basics: This game is played with points.
Getting captured costs your team points.
Stealing a treasure earns you points.
Making a capture earns points.
Stealing the objective is a lot of points.
Equipment: Objects to serve as treasure.
Object to be the objective.
Hole punch to mark captures.
ID card to get punched if caught.

Market Game

Description: Players use their resources to barter for lunch.
Basics: Players use their resources to barter for lunch
Equipment: None Available

Quiet Time

Description: Every night there comes a time when the lights are mostly off and people should speak in hushed voices. This is that time.
Preparation: Everyone should have their sleeping area prepared before light's out. Clean off the junk on your bunk and try to minimize the noise and disturbance you'll make as you get into bed.
Basics: Participants turn off lights in the sleeping areas and prepare for bed. Those who choose not to participate must speak in hushed tones and avoid using noisy equipment.
Equipment: None Available

Service Project

Description: Provide labor for a project to improve camp as designated by the ranger staff
Preparation: Campers should be assigned to projects based on their skill level and age to ensure tools are used correctly and to match capabilities to tasks.
Basics: Stay safe. Don't use dangerous tools. Try to watch out for the person next to you too. Do what the rangers ask (or better).
Instructions: Stay safe and work hard.
Equipment: Rangers will let us know if there are any tools they recommend.

Service Project

Description: Provide labor for a project to improve camp as designated by the ranger staff
Preparation: Campers should be assigned to projects based on their skill level and age to ensure tools are used correctly and to match capabilities to tasks.
Basics: Stay safe. Don't use dangerous tools. Try to watch out for the person next to you too. Do what the rangers ask (or better).
Instructions: Stay safe and work hard.
Equipment: Rangers will let us know if there are any tools they recommend.

Game Festival

Description: We make space and time available to play a variety of tabletop board and role-playing games.
Basics: Various games, no real structure
Equipment: Boardgames
RPG Rulebooks

Quiet Time

Description: Every night there comes a time when the lights are mostly off and people should speak in hushed voices. This is that time.
Preparation: Everyone should have their sleeping area prepared before light's out. Clean off the junk on your bunk and try to minimize the noise and disturbance you'll make as you get into bed.
Basics: Participants turn off lights in the sleeping areas and prepare for bed. Those who choose not to participate must speak in hushed tones and avoid using noisy equipment.
Equipment: None Available

Raw Deal Readiness

Description: Pretty sure this has something to do with wrestling. I think campers were to create their own wrestler or manager personas
Basics: Each camper creates a name and backstory for his wrestling persona. Bonus points for trademark clothing or signature moves.
Equipment: None Available

Silly Walk

Description: Who has the silliest walk? (Python-themed).
Basics: Who has the silliest walk? (Python-themed).
Equipment: None Available

Not Being Seen

Description: Players attempt not to be seen and are marked with smoke bombs when found.
Basics: Players attempt not to be seen and are marked with flour if spotted. Later, there are ground flames in spots where people were found.
Equipment: None Available

Time Capsule

Description: There are several parts to this activity, but the core is that we bury something and several years later we dig it up
Preparation: Campers need to be prepared for a hike on a steep slope. Equipment should be carried which allows the safe collection of candles at the end of the hike. This includes flashlights, thick gloves, and appropriate containers.
Basics: We find some items we think would be significant, including perhaps a letter to your future self. They are loaded in the capsule which is buried with some pomp and circumstance.
Hopefully 5 years later, we dig it up so you can see what you sent yourself.
Equipment: Tape
Wrench
Capsule
Things to bury

Time Capsule

Description: There are several parts to this activity, but the core is that we bury something and several years later we dig it up
Preparation: Campers need to be prepared for a hike on a steep slope. Equipment should be carried which allows the safe collection of candles at the end of the hike. This includes flashlights, thick gloves, and appropriate containers.
Basics: We find some items we think would be significant, including perhaps a letter to your future self. They are loaded in the capsule which is buried with some pomp and circumstance.
Hopefully 5 years later, we dig it up so you can see what you sent yourself.
Equipment: Tape
Wrench
Capsule
Things to bury

Casino Night

Description: Players are issued chips and then get a chance to test their skill at a variety of gambling tables. Usually, we include blackjack, roulette, poker, craps, and Volkswagen racing. We even had Banco one year (pretty much like blackjack, but cool enough for James Bond).
Basics: Rules are based on Casino games. The evening rules are that you can gamble until the casino closes or you go broke.
Equipment: Table Layouts
chips
cards
roulette wheel
deck shoes
plenty of dealers.

Quiet Time

Description: Every night there comes a time when the lights are mostly off and people should speak in hushed voices. This is that time.
Preparation: Everyone should have their sleeping area prepared before light's out. Clean off the junk on your bunk and try to minimize the noise and disturbance you'll make as you get into bed.
Basics: Participants turn off lights in the sleeping areas and prepare for bed. Those who choose not to participate must speak in hushed tones and avoid using noisy equipment.
Equipment: None Available

Religious Service

Description: A Scout is Reverent
Basics: Everyone who wants to should attend. Those not attending should not interfere with the activity.
Equipment: Winter Camp Book of Worship.

Burn The Witch!

Description: Set creations from earlier in the week ablaze.
Basics: Earlier in the week we created papier-mache constructs and for this event, we set them ablaze.
Equipment: Accelerants might make it more fun.

Cabin Cleaning

Description: Clean the cabins and put away camp and personal gear in preparation for departure.
Basics: None Available
Equipment: None Available

Depart For Home

Description: Pack your things, we're headed home!
Basics: None Available
Equipment: None Available